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Devlog
Postmortem
May 02, 2019
by
Heccy
Hello, What went well: the game runs well the network is smooth game looks nice not many bugs what could have been improved: hex tiles was the original idea some classes could have been used better...
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C++ implemented code 3
May 02, 2019
by
Heccy
Hello, I have created a tile generator that will read in from a file to determine which tile is which, this is set from 0's and 1's. This allows maps to be easily changed to how we want them and to gi...
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C++ implemented code 2
May 02, 2019
by
Heccy
Hello, Now that the scene manager has been setup the next stage for me was to produce sprite components, game objects and rect. This is to allow us to get sprites that we load in, get bounding boxes t...
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C++ implemented code 1
May 02, 2019
by
Heccy
Hello, I firstly implemented a scene manager, one for a game scene and one for a menu scene. This will free up the my game from storing all the data, with spreading the data throughout different class...
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Task
April 10, 2019
by
Heccy
Hello, I have been assigned a new task, to develop a game based on the board game I created with 3 others in a different module. I have also been assigned a new group to work on this project with. We...
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