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Industrial-Lives

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Devlog

  • Postmortem
    May 02, 2019 by Heccy
    Hello, What went well: the game runs well the network is smooth game looks nice not many bugs what could have been improved: hex tiles was the original idea some classes could have been used better... Continue reading
  • C++ implemented code 3
    May 02, 2019 by Heccy
    Hello, I have created a tile generator that will read in from a file to determine which tile is which, this is set from 0's and 1's. This allows maps to be easily changed to how we want them and to gi... Continue reading
  • C++ implemented code 2
    May 02, 2019 by Heccy
    Hello, Now that the scene manager has been setup the next stage for me was to produce sprite components, game objects and rect. This is to allow us to get sprites that we load in, get bounding boxes t... Continue reading
  • C++ implemented code 1
    May 02, 2019 by Heccy
    Hello, I firstly implemented a scene manager, one for a game scene and one for a menu scene. This will free up the my game from storing all the data, with spreading the data throughout different class... Continue reading
  • Task
    April 10, 2019 by Heccy
    Hello, I have been assigned a new task, to develop a game based on the board game I created with 3 others in a different module. I have also been assigned a new group to work on this project with. We... Continue reading
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