C++ implemented code 2
Industrial-Lives » Devlog
Hello,
Now that the scene manager has been setup the next stage for me was to produce sprite components, game objects and rect. This is to allow us to get sprites that we load in, get bounding boxes to click and check for collisions. This helps give an image a value, for buttons we need a bounding box to detect the mouse clicks. We will also need bounding boxes later to check if the tile is being used by a building or not.
Also setup future classes that will be used for game components to store the data correctly.
Thank you for reading.
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Industrial-Lives
Turn Based Strategy
Status | Prototype |
Author | Heccy |
Genre | Strategy |
Tags | 2D, Local multiplayer, Turn-based Strategy |
More posts
- PostmortemMay 02, 2019
- C++ implemented code 3May 02, 2019
- C++ implemented code 1May 02, 2019
- TaskApr 10, 2019
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