C++ implemented code 3
Industrial-Lives » Devlog
Hello,
I have created a tile generator that will read in from a file to determine which tile is which, this is set from 0's and 1's. This allows maps to be easily changed to how we want them and to give variation between maps just from changing a small part of a file.
the buildings have been stored on top of the tiles, this is so that it is easier to detect their location.
Thanks for reading.
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Industrial-Lives
Turn Based Strategy
Status | Prototype |
Author | Heccy |
Genre | Strategy |
Tags | 2D, Local multiplayer, Turn-based Strategy |
More posts
- PostmortemMay 02, 2019
- C++ implemented code 2May 02, 2019
- C++ implemented code 1May 02, 2019
- TaskApr 10, 2019
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