C++ implemented code 3


Hello,

I have created a tile generator that will read in from a file to determine which tile is which, this is set from 0's and 1's. This allows maps to be easily changed to how we want them and to give variation between maps just from changing a small part of a file.

the buildings have been stored on top of the tiles, this is so that it is easier to detect their location.

Thanks for reading.

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