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Ex-Machina

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Devlog

  • Postmortem
    April 10, 2019 by Heccy
    Hello, Now I will be discussing what went well with our project, what didn't go so well and what could be improved. What went well: the game functioned well in game play. Hit all the criteria. Follow... Continue reading
  • C++ implemented code 3
    April 10, 2019 by Heccy
    Hello, We have made great progress on our game and it is nearing completion, since the last post we have setup health bars, win states, jumping and power ups. Most of the changes to happen are to the... Continue reading
  • C++ implemented code 2
    April 10, 2019 by Heccy
    Hello, We have made much further progress with reading in our files, we are able to change map layouts easily and bring our own assets in very easily. we have setup our death screen which shows a shor... Continue reading
  • C++ implemented code 1
    April 10, 2019 by Heccy
    Hello, We have recently started development on our game. Our progress so far is setting up a Menu scene with reading in file fonts and assets. we have also setup a lot of classes which will be using... Continue reading
  • Task
    April 10, 2019 by Heccy
    Hello, I have been given a new task to come up with a game idea on the film ex-machina, I have also been assigned a group to work with the group size of 4. We have to come up with a game idea by the... Continue reading
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