C++ implemented code 1
Ex-Machina » Devlog




Hello,
We have recently started development on our game. Our progress so far is setting up a Menu scene with reading in file fonts and assets. we have also setup a lot of classes which will be using.
Our scene manager has been setup with in the game source. We do this through 3 enum classes, the enum classes will change through depending on what the player selects. We then used 3 switch states to go between each on enum to get through the menu.
we plan on reading our levels in from file. where a 0 in a text file will mean a blank tile that the player doesn't collide with, but a 1 will be a tile a player does collide with.
Thank you for reading.
Get Ex-Machina
Ex-Machina
2D side Scroller
Status | Released |
Author | Heccy |
Genre | Adventure |
Tags | 2D, Side Scroller |
More posts
- PostmortemApr 10, 2019
- C++ implemented code 3Apr 10, 2019
- C++ implemented code 2Apr 10, 2019
- TaskApr 10, 2019
Leave a comment
Log in with itch.io to leave a comment.