C++ implemented code 1


Hello,

We have recently started development on our game. Our progress so far is setting up a Menu scene with reading in file fonts and assets. we have also setup a lot of classes which will be using.

Our scene manager has been setup with in the game source.  We do this through 3 enum classes, the enum classes will change through depending on what the player selects.  We then used 3 switch states to go between each on enum to get through the menu.

we plan on reading our levels in from file. where a 0 in a text file will mean a blank tile that the player doesn't collide with, but a 1 will be a tile a player does collide with.

Thank you for reading.

Get Ex-Machina

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